Sliloh Graphics

Art, like morality, consists in drawing the line somewhere. – G. K. Chesterton

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14

Sep

My four channel texture x3

Posted by Sliloh  Published in Bryce

channel2.jpg

Well, not sure it did much for my abstract either :p

Tags: 3d art, Bryce, Bryce art

1 comment

14

Sep

My four channel texture x2

Posted by Sliloh  Published in Bryce

channel1.jpg

This one made for an interesting ground texture.

Tags: 3d art, Bryce, Bryce art

no comment

14

Sep

My four channel texture x1

Posted by Sliloh  Published in Bryce

field1.jpg

Well, I tried a lot of different things and made some cool textures but I still don’t “get” Channel D.

Tags: 3d art, Bryce, Bryce art

1 comment

16

Aug

A texture Challenge

Posted by Sliloh  Published in Bryce

I am a moderator for the Bryce forum and gallery at 3D Commune. We’ve had a few impromptu challenges recently.  Our dear Pinhead offered up the most challenging one yet. Make a texture using all 4 channels in the texture editor. That’s easy enough to do even if you make a bad one. However then we are supposed to figure out the use of the D channel. I’m completely lost. I know that you can use A, B, & C together in any of the categories; diffusion, ambiance, etc, but..if you put channel D there it removes the others, you cannot combine it. So what does that mean and what is the use of it? I have no clue! Here’s a dragon that I textured. All parts have used 4 channels. I’m still working on him.

Tags: 3d art, 3D Commune, Bryce, Bryce art

no comment

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